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Table of Contents:
- What Virtual Reality Is
- How Virtual Reality Works
- What Virtual Reality Can Be Used For
- The History Behind Virtual Reality
- Virtual Reality Products
1. What Virtual Reality Is
Virtual Reality is a term used to describe a three-dimensional, computer generated environment that can be interacted with and explored by a person. Virtual Reality usually uses two of the five senses, sight and sound. It is used with special electronic equipment like gloves that have sensors inside, and helmets/ goggles with a screen inside. Virtual Reality is a very powerful and useful tool, and can seem very real.
2. How Virtual Reality Works
Virtual Reality goggles have polarised lenses that show two images, one per each eye. The two images give an illusion of depth, which makes the virtual world and objects seem three-dimensional. Some goggles contain head tracking systems, which send signals to adjust the images, as the wearer moves around their environment. This will track movement in the head, and sometimes even motion in the body, so that to the wearer, it seems as though they are actually inside of their virtual environment as they explore it. Sometimes, sound is also added through headphones, which can either be built into the goggles or be an add-on. By including many of our senses in the virtual environment, it makes it seem extremely real, and overall, provides an amazing experience for the user.
3. What Virtual Reality Can Be Used For
Virtual Reality can be used for many reasons, some of which include:
- Architecture
- Sports
- Medicine
- Military
- Art
- Entertainment
In Virtual Reality, you can experience things such as:
- Walking around a 3D building
- Performing virtual operations
- Playing multi-user games
- Interacting with artwork
An event or activity in real life that may seem too expensive or dangerous (such as skydiving), you can try in Virtual Reality. Virtual Reality allows us to take virtual risks that we normally couldn't take in real life, in order to gain real world experience. This provides us with so many amazing opportunities, right at the touch of a button.
4. The History Behind Virtual Reality
During the 1950s; an attempt by the cinematographer named Morton Heliq to stimulate the different senses helped the idea of what Virtual Reality is today.
A few years later, the Virtual Reality concept had already emerged by the influences Douglas Englbart had with his vision.
Englbart's idea to connect the computers in a screen, was the first step towards making the Virtual Reality we have today.
In 1961, a company made the decision to stick with a project called, "Headsight". Philco Corporation made use of Headsight, as their project to produce visual stimulation together, with a tracking system. This idea has also been used for military purposes. For example, pilots can train under the Headsight, to simulate flying in complete darkness.
In 1965, Ivan Sutherland attempted to mimic the physical world with the use of his invention, which he entitled, "Ultimate Display". It focused on 3D objects
During the 1980s and 1990s, Virtual Reality became a concept that was believed to be the future, but it really took off in the 1990s. It became one of the greatest topics for movies and even Virtual Reality games.
Today, Sony PS4 and Xbox One makes use of cutting edge graphics to mimic reality, which are concepts started by Virtual Reality.
A few years later, the Virtual Reality concept had already emerged by the influences Douglas Englbart had with his vision.
Englbart's idea to connect the computers in a screen, was the first step towards making the Virtual Reality we have today.
In 1961, a company made the decision to stick with a project called, "Headsight". Philco Corporation made use of Headsight, as their project to produce visual stimulation together, with a tracking system. This idea has also been used for military purposes. For example, pilots can train under the Headsight, to simulate flying in complete darkness.
In 1965, Ivan Sutherland attempted to mimic the physical world with the use of his invention, which he entitled, "Ultimate Display". It focused on 3D objects
During the 1980s and 1990s, Virtual Reality became a concept that was believed to be the future, but it really took off in the 1990s. It became one of the greatest topics for movies and even Virtual Reality games.
Today, Sony PS4 and Xbox One makes use of cutting edge graphics to mimic reality, which are concepts started by Virtual Reality.
5. Virtual Reality Products
There are some Virtual Reality products that connect to computers (PC) and consoles, and others that you put a smartphone into. There are also some add-ons such as gloves with sensors and headphones, to enhance your Virtual Reality experience and make it a lot more interactive.
Some examples of Virtual Reality headsets/ goggles include; the Oculus Rift, HTC Vive, Sony PlayStation VR, Samsung Gear VR, Google Cardboard, Google Daydream View, and Microsoft HoloLens.
Some examples of Virtual Reality headsets/ goggles include; the Oculus Rift, HTC Vive, Sony PlayStation VR, Samsung Gear VR, Google Cardboard, Google Daydream View, and Microsoft HoloLens.
Sources:
Information:
http://https//www.vrs.org.uk/virtual-reality/history.html
https://www.vrs.org.uk/virtual-reality/what-is-virtual-reality.html
www.virtualrealityguide.com/history-of-virtual-reality
https://ca.search.yahoo.com/search;_ylt=A0LEV2isXK5YR44AlXrrFAx.;_ylc=X1MDMjExNDcyMTAwMwRfcgMyBGZyA21jYWZlZQRncHJpZANmMklPUjhTVlNiR3ZkMm9Id1JhdjRBBG5fcnNsdAMwBG5fc3VnZwMxMARvcmlnaW4DY2Euc2VhcmNoLnlhaG9vLmNvbQRwb3MDNARwcXN0cgN3aGF0JTIwaXMlMjB2aXJ0dQRwcXN0cmwDMTMEcXN0cmwDMjkEcXVlcnkDd2hhdCUyMGlzJTIwdmlydHVhbCUyMHJlYWxpdHkEdF9zdG1wAzE0ODc3NDUyMDI-?p=what+is+virtual+reality&fr2=sa-gp-ca.search&fr=mcafee&type=C011CA0D20160218
http://whatis.techtarget.com/definition/virtual-reality
https://www.wareable.com/headgear/the-best-ar-and-vr-headsets
http://www.vrs.org.uk/virtual-reality-gear/glasses/how-do-they-work.html
Photos:
https://pixabay.com/en/photos/?image_type=&cat=&min_width=&min_height=&q=Virtual+Reality&order=popular
Information:
http://https//www.vrs.org.uk/virtual-reality/history.html
https://www.vrs.org.uk/virtual-reality/what-is-virtual-reality.html
www.virtualrealityguide.com/history-of-virtual-reality
https://ca.search.yahoo.com/search;_ylt=A0LEV2isXK5YR44AlXrrFAx.;_ylc=X1MDMjExNDcyMTAwMwRfcgMyBGZyA21jYWZlZQRncHJpZANmMklPUjhTVlNiR3ZkMm9Id1JhdjRBBG5fcnNsdAMwBG5fc3VnZwMxMARvcmlnaW4DY2Euc2VhcmNoLnlhaG9vLmNvbQRwb3MDNARwcXN0cgN3aGF0JTIwaXMlMjB2aXJ0dQRwcXN0cmwDMTMEcXN0cmwDMjkEcXVlcnkDd2hhdCUyMGlzJTIwdmlydHVhbCUyMHJlYWxpdHkEdF9zdG1wAzE0ODc3NDUyMDI-?p=what+is+virtual+reality&fr2=sa-gp-ca.search&fr=mcafee&type=C011CA0D20160218
http://whatis.techtarget.com/definition/virtual-reality
https://www.wareable.com/headgear/the-best-ar-and-vr-headsets
http://www.vrs.org.uk/virtual-reality-gear/glasses/how-do-they-work.html
Photos:
https://pixabay.com/en/photos/?image_type=&cat=&min_width=&min_height=&q=Virtual+Reality&order=popular